Warlock

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.
At first, they command only the service of Imps, but as a warlock’s knowledge grows, seductive Succubi, loyal Voidwalkers, and horrific Felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.

The Warlock

Warlock_crest.png

Role: Striker. Your demonic powers cause foes to die in agony over time, burn them outright, or you summon demons to do your bidding for you.
Power Source: Shadow. Your power comes from dealing with demons and making pacts with them.
Key Abilities: Intelligence, Stamina

Armor Proficiencies: Cloth
Weapon Proficiencies: Wands, One Handed Swords, Staves, Dagger
Bonus to Defense: +2 Will

Hit Points at 1st level: 12+Constitution score
Hit Points per level: 4
Healing Surges: 5+ Constitution Modifier

Trained Skills: Arcana (Int). From the class skills list below, choose three trained skills at 1st level.
Class skills: Bluff (Cha), Dungeoneering (Wis), Endurance (Con), History (Int), Intimidate (Cha)
Class Features: Warlock Specializations, Summon Felsteed, Demon Summon

Class Features

Summon Felsteed: You gain access to the Summon Felsteed Daily power.

Summon Felsteed
Warlock Power

DailyShadow
Standard ActionRanged 5

Effect:
An inferno warhorse appears in an unoccupied space within range to obey your commands. The steed is an ally to you and your allies, and it serves as a mount to you or one ally you designate. While the steed is serving as a mount, the normal rules for mounted combat apply (see the Rules Compendium).
The only actions that the steed can take while riderless are move actions and free actions. When the steed makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
The steed lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until you start an extended rest.

Special:
You can use this power twice per day.


Summon Demon: Warlocks are renown for their abilities to make hellish pacts with demons, forever binding them to the Warlocks service. You gain access to a companion demon that obeys your commands, that you can summon at-will as a Long Action, though you can only have one active at a time.
-If you summon another demon while you have one active, the active demon goes back to the Twisting Nether to await your call again.
-You can move your Demon companion when you move, and each Demon has a move speed of 6, HP equal to your Surge Value, Defenses equal to yours +2, and use your abilities when making a check. You can also use your Minor action to command your demon to take a Standard Action.
-When your demon dies, you lose HP equal to your surge value.

The demons open to you are as follows.
Imp: A tiny demon that shoots fel fireballs at your foes. The imp does not provoke attacks of opportunity when it uses it’s Fireball power.

imp fireball
Demon Power

At-WillArcane, Fire
Standard ActionRanged 15

Target:
One Creature

Attack:
Intelligence vs Reflex

Damage:
Intelligence Modifier Fire Damage. The target gains vulnerability to Fire equal to your INT modifier (Save Ends)


Voidwalker: A loyal demon of the void, a Voidwalker acts like a defender, protecting you from threats. Any creature that the Voidwalker makes an attack against is marked by the Voidwalker. While a creature that is adjacent and marked by the Voidwalker shifts or make an attack that does not include the Voidwalker, the Voidwalker may make an immediate reaction MBA against the creature.

Voidwalker Claws
Demon Power

At-WillShadow, Melee
Standard ActionMelee 1

Target:
One Creature

Attack:
Intelligence vs AC

Damage:
1d8 damage.

Special:
You can use this power as a Basic Attack.


Succubi: A seductive demon that feeds off mortality. The succubus acts as a short range controller. They gain access to the Seduce and Claw powers.

Succubus Claws
Demon Power

At-WillShadow, Melee
Standard ActionMelee 1

Target:
One Creature

Attack:
Intelligence vs AC

Damage:
1d6 damage.

Special:
You can use this power as a Basic Attack.


Seduce
Demon Power

EncounterShadow, Charm
Standard ActionRanged 5

Target:
One Creature

Attack:
Intelligence vs Will

Hit:
The target is Stunned (Save Ends). Any time the target takes damage, the Stun automatically ends.


Warlock Specializations: Pick one of the three Specializations below.

Affliction
A master of shadow magic who specializes in drains and damage-over-time spells

→ Any Creature Targeted by one of your Save Ends effects has a -3 penalty to the saving throw versus your effects.
→ Whenever a creature dies under the effects of one of your Save Ends effects, you gain a Soul Shard, a unique item to the Warlock. Some abilities you have will be able to use a Soul Shard and consume the item.

Demonology
A master of demonic magic who transforms into a demon and compels demonic powers to aid him/her.

→ You have a unique resource to the Demonology Warlock called Demonic Fury. You can have a maximum of 5 Demonic Fury at any given time, however you begin each encounter with 0 Demonic Fury. You gain a point of Demonic Fury for every enemy you include in an attack. When you get your fifth point of Demonic Fury, you can use the Metamorphosis At-Will power.

Metamorphosis
Demonology Power

At-WillShadow, Polymorph
No ActionPersonal

Prerequisite:
You must have 5 Demonic Fury

Effect:
You transform into a demon. You gain partial concealment. In addition, any of your powers can critically strike on a roll of 16-20. You lose one point of Demonic Fury at the start of each of your turns. When you reach 0, you revert to your default state.


→ You also gain a new Demon type to summon, the Felguard.
Felguard: A powerful melee combatant, the Felguard focuses on hitting hard on a moments notice.

Felguard Cleave
felguard attack

At-WillWeapon, Martial
Standard ActionMelee 1

Target:
One creature

Hit:
1d12+Intelligence Modifier. One enemy adjacent to the target also takes damage equal to your Intelligence modifier.


Destruction
A master of chaos who calls down fire to burn and demolish enemies.

→ You gain a unique resource to the Destruction Warlock known as Burning Embers. You can have a maximum of 3 Burning Embers, and start each encounter with 0. Whenever you cast a fire spell, you gain a charge of Burning Embers. When you have 3 Burning Embers, you can invoke them to make your next Fire or Shadow spell an automatic critical hit.
→ Your Fire spells (including those from your pet) also deal an additional 3/6/+9 damage.

Warlock Powers and Feats

Tier 1 (Heroic) Warlock Powers

Tier 2 (Paragon) Warlock Powers

Warlock Feats

Warlock

Warcraft [4E] shawn_mcnamara_73744