Tier 1 (Heroic) Warlock Powers

Tier 1 Warlock

Warlock At-Wills

Corruption
Warlock At-Will

At-WillShadow
Standard ActionRanged 10

Target:
One Creature

Attack:
Intelligence vs Will

Hit:
1d6 Shadow damage. At the start of each of it’s turns, the target takes your INT mod in shadow damage again (Save Ends). When the target saves from this effect, it takes an addition 1d6+INT mod shadow damage.


Immolate
Warlock At-Will

At-WillFire, Implement
Standard ActionRanged 10

Target:
One Creature

Attack:
Intelligence vs Reflex

Hit:
d8+Intelligence modifier Fire damage, if the target ends its turn in the same spot it began it’s turn, it takes this damage again.


Shadow Bolt
Warlock At-Will

At-WillFire, Implement
Standard ActionRanged 15

Target:
One Creature

Attack:
Intelligence vs Reflex

Hit:
1d10+Intelligence Modifier Shadow damage.

Special:
This can be used as a Ranged Basic Attack.


Level 1 Warlock Encounter Powers

Hand of Guldan
Warlock Encounter 1

EncounterShadow, Implement
Standard ActionArea Burst 1 Within 10

Target:
All creatures in burst

Attack:
Intelligence vs Reflex

Hit:
1d10+Intelligence Modifier Shadow damage.

Effect:
This attack creates a zone that lasts until the end of your next turn. Any enemy within the zone grants Combat Advantage, and suffers a -2 penalty to hit with attacks. Soul Shard: Any enemy who ends its turn in the zone takes 1d10 Shadow damage


Demonic Leap
Warlock Encounter 1

EncounterShadow, Implement
Standard ActionClose Burst 1

Target:
All enemies you end the shift adjacent to.

Attack:
Intelligence vs Reflex

Hit:
2d8+Intelligence Modifier Shadow damage.

Effect:
You shift up to your INT modifier before the attack.


Soul Fire
Warlock Encounter 1

EncounterFire, Implement
Standard ActionRanged 15

Target:
One Creature

Attack:
Intelligence vs Reflex

Hit:
2d12+Intelligence modifier fire damage.

Effect:
The target is pushed 3 squares. Any enemies adjacent to the creature at the end of this force movement suffer 1d6+Intelligence modifier Fire damage.


Level 1 Warlock Dailies

Rain of Fire
Warlock Daily 1

DailyFire, Implement
Standard ActionArea Burst 3 Within 10

Target:
All enemies in the burst.

Attack:
Intelligence vs Reflex

Hit:
1d6+Intelligence modifier fire damage.

Effect:
This effect creates a rain of fire zone that persists until the end of your next turn. Any enemies who end their turn in the zone suffer 1d6+Intelligence modifier Fire damage.

Sustain Move:
The effect persists.


Demon Bolt
Warlock Daily 1

DailyShadow, Implement
Minor ActionRanged 10

Target:
One Creature

Attack:
Intelligence vs Fortitude

Hit:
1d12+Intelligence modifier Shadow damage.

Effect:
You can take 1d12 Shadow damage to not expend this power. If you use this effect, the damage increases by 1d12, and the damage you take increases by 1d12.


Banish
Warlock Daily 1

DailyShadow, Implement
Standard ActionRanged 10

Target:
One Creature

Attack:
Intelligence vs Will

Hit:
2d8+Intelligence modifier Shadow damage, and the target is removed from play (Save Ends)

Miss:
Target takes half damage, and is dazed (Save Ends)


Level 2 Warlock Utlities

Anguish
Warlock Utility 2

EncounterShadow
Minor ActionRanged 10

Target:
One Creature

Effect:
The target grants Combat Advantage to you and your allies until the end of your next turn. You can also shift up to 2 squares.


Create Healthstone
Warlock Utility 2

At-WillShadow, Personal
Minor ActionPersonal

Effect:
You create a small fiery orb that is weightless. When this item is consumed, the user can spend a healing surge, but only one Healthstone may be used per encounter, per character.


Level 3 Encounter

Hellfire
Warlock Encounter 3

EncounterShadow, Implement
Standard ActionClose Burst 2

Target:
All enemies in Burst

Attack:
Intelligence vs Reflex

Hit:
1d12+Intelligence modifier Fire damage.

Effect:
You take damage equal to half your surge value.


Fear
Warlock Encounter 3

EncounterShadow, Implement, Fear
Standard ActionRanged 10

Target:
One Creature

Attack:
Intelligence vs Reflex

Hit:
1d6+Intelligence modifier Shadow damage, and the target is Dominated (Save Ends). This effect ends if the target takes any damage. Soul Shard: The dominated target isn’t dazed, and use all of it’s actions.


Mortal Coil
Warlock Encounter 3

EncounterShadow, Healing, Implement
Long ActionRanged 10

Target:
One Creature

Attack:
Intelligence vs Reflex

Hit:
2d10+Intelligence Modifier Shadow damage, and you gain temporary hit points equal to the amount of damage you dealt.


Level 5 Daily

Dark Intent
Warlock Daily 5

DailyShadow, Implement
Long ActionRanged 10

Target:
One Creature

Attack:
Intelligence vs Reflex

Hit:
2d10+Intelligence Modifier Shadow damage.

Effect:
Any Save Ends effects on the target are now inflicted on each enemy within 2 squares of the target.


Shadowburn
Warlock Daily 5

DailyShadow, Implement
Long ActionRanged 10

Target:
One Creature

Attack:
Intelligence vs Reflex

Hit:
2d12+Intelligence Modifier Shadow damage.

Effect:
The target is slowed (Save Ends)

First Failed Save:
Target is Slowed and Dazed

Second Failed Save:
The Target dies.


Chaos Wave
Warlock Daily 5

DailyShadow, Implement
Long ActionClose Blast 5

Target:
All Enemies in Burst

Attack:
Intelligence vs Reflex

Hit:
3d12+Intelligence Modifier Shadow Damage.

Effect:
Each enemy in the blast is knocked prone (Save Ends)


Level 6 Warlock Utilities

Mannoroth’s Own Luck
Warlock Utility 6

EncounterArcane
No ActionPersonal

Trigger:
You make a roll you dislike

Effect:
Reroll the attack roll, skill check, ability check, or saving throw, using the higher of the two results.


Dark Bond
Warlock Utility 6

EncounterArcane
Immediate InterruptRanged 10

Trigger:
One target in range spends an action point or a healing surge.

Effect:
You gain a number of temporary hit points equal to your second wind value.


Level 7 Warlock Encounters

Death Coil
Warlock Encounter 7

EncounterShadow, Implement
Standard ActionRanged 10

Target:
One Creature

Attack:
Intelligence vs Fortitude

Hit:
2d12+Intelligence Modifier Shadow Damage.

Effect:
You can spend two healing surges.


Shadow Bolt Volley
Warlock Encounter 7

EncounterShadow, Implement
Long ActionClose Burst 10

Target:
All Enemies in Burst

Attack:
Intelligence vs Reflex

Hit:
1d6 Shadow Damage. Soul Shard: You can add your INT modifier to each damage roll.


Conflagrate
Warlock Encounter 7

EncounterFire, Implement
Minor ActionRanged 10

Target:
One Creature

Attack:
Intelligence vs Reflex

Hit:
1d12+Intelligence Modifier Fire Damage, and the target is Weakened until the start of your next turn.


Level 9 Warlock Daily

Touch of Chaos
Warlock Daily 9

DailyArcane, Shadow, Implement
Standard ActionRanged 10

Target:
One Creatue

Attack:
Intelligence vs Will

Hit:
3d12+Intelligence Modifier Shadow damage.

Effect:
The target cannot save against any of your other effects (Save Ends).


Soul Feast
Warlock Daily 9

DailyArcane, Shadow, Implement, Zone
Long ActionArea Burst 1 within 10

Target:
Each creature in the burst

Attack:
Intelligence vs Will

Hit:
1d8 + Intelligence modifier Shadow damage, and the target is dazed (save ends).

Effect:
The burst creates a zone of hungry damon spirits that lasts until the end of your next turn. The zone is difficult terrain. Each creature that enters the zone or starts its turn there takes 1d8 + your Intelligence modifier Fire damage (a creature can take this damage only once per turn). As a move action, you can move the zone 2 squares.

Sustain Minor:
The zone persists.


Level 10 Warlock Utility

Demon Blood
Warlock Utility 10

DailyArcane, Shadow
Free ActionPersonal

Trigger:
You kill an enemy.

Effect:
Until the end of the encounter, whenever you kill an enemy, each enemy adjacent to that target takes 10 Shadow Damage.


Nightfall
Warlock Utility 10

EncounterArcane
Immediate ReactionPersonal

Trigger:
An enemy misses you with an attack.

Effect:
You fly your speed and are insubstantial during the move.


Tier 1 (Heroic) Warlock Powers

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